Wednesday, 8 December 2010

Surrealism, Metamorphosis and Rhythm


Metamorphisis - The fluid change of an object, form or figure between one form, shape or figure into another. An interesting concept which is without a doubt very much a part of what makes animation (especially 2D animation) special, it is the ability of anything in an animated world to become something else, it is most commonly (and most easily) used in frame by frame animation, creating a sense of freedom outside the normal constraints of form as we percieve them.

2D metamorphisis as demonstrated by Glenn Marshall

It is possible for an animator to draw one thing one frame and then something completely different the next this is however to much of an abrupt change to illustrate convincing metamorphasis, it is therefore in the 'inbetweens', the intermittent frames during which the change takes place that the real skill and imagination of the animator comes to life in the change. It is a very compelling mechanic and a good audience pleaser and has been a recurring theme in animation from all cultures for a long time.

The difficulty of having metamorphisis in a 3D animation lies in the way that 3D objects are constructed, they are normally esentially a wireframe of lines in 3D space, which can bend and move connected at intersections by verts and visible because they are joined by faces, this mesh therefore will move and bend and twist as much as you like WITHIN the constraints of its own physical nature, it will break if you twist it to far and warp/pass through itself if it is distorted. There are technologies being developed to allow for convincing metamorphisis in 3D but how soon this tech will be utilised in cinema is to be seen. The video below demonstrates that it IS possible to do in 3D but it is clearly far less a developed technique than in 2D as in the example previously


Surealism

I think its a good example of how differnt media suits different techniques/styles/movements as metamorphisis which is quite common in animation, (perhaps not so common in fine arts) and surrealism which is a fasinating movement, with a plethora of talented, inspiring and somtimes deranged artists supporting it is almost entirely absent from animation in any traditional sense, the only surrealist (partly) commercial animation that springs to mind is courage the cowardly dog.

In the animation as art world, there is a whole nother story, with pretentious and yet terribly brilliant masters of surrealism and subtlety like

the quay brothers

the brothers Quay are far too cool.


Rhythm

Rythem was a huge part of early animation, with the 'cartoons' relying heavily on the beat and sounds of a live band playing along to the animation, the characters would be constantly in motion, often a simple (and cheap) repetative up and down motion, bending their knees to the music, but this still kept the sense of movement and rythem alive, as it was thought by alot of early animators that to have a character dead still for any length of time was to kill them and ruin the illusion that had been so carefully built. On many occasions this spread to even the enviroment, with the sceneary and props all bobbing and dancing along to the music. A good example of this is an early Betty Boop or Micky Cartoon



It was discussed in the lecture that animation has over time come to rely less and less on a beat or rhythm, I think that is perhaps true in a very literal sense with the use of more sophisticated sound tracks and characters that are perhaps better grounded in reality which do not need to be in constant motion, but primarily I think the intrinsic nature in which rhythm is a part of animation has not changed at all, it is simply a more subtle use of rhythm as animation has developed and the average length of a piece of animated cinema has increased it has become unnessisary to have that constant movement and wacky dancing to keep the audience engaged, it would have been ridiculous to have snow white bumping up and down like a disco child throughout the whole film. Rather I think rhythm and timing happen across the whole of the narrative building to crescendo's both with sound and narrative over periods of half an hour rather than every few minutes which means the intensity of the sound and movement has to be made more subtle for it to be bearable.

and now for some Richter animation which demonstrates exquisitely rhythm and metamorphosis in animation.



Tuesday, 30 November 2010

Sci-fi and the idea of genre

Starship Troopers is an excellent film from the sci-fi genre and is one of my favourite films of all time. What I particularly remember liking about it though was actually how remarkably similar to old war movies it always seemed. It was actually defonitly part of the war film genre aswell while due to the film being set in the future it is automatically put in the sci-fi genre.




This leads me to question what science fiction really is as a genre, and how genre is defined. A film set a long time ago can be catogorised as a 'period film' but is likely also a part of another genre, comedy, thriller etc. So I have to question whether or not being set in the future is enough to make something a sci-fi film.

"Genre (pronounced /ˈʒɑːnrə/, also /ˈdʒɑːnrə/; from French, genre French pronunciation: [ʒɑ̃ʁ], "kind" or "sort", from Latin: genus (stem gener-), Greek: genos, γένος) is the term for any category of literature as well as various other forms of art or culture, e.g., music, based on some loose set of stylistic criteria. Genres are formed by conventions that change over time as new genres are invented and the use of old ones are discontinued. Often, works fit into multiple genres by way of borrowing and recombining these conventions"

Moving on wikinformed to takle these questions;

Sci-fi is known and understood today through its stylistic history of settings and narritives, the science fiction genre has seen a plethora of incredible and varied film masterpieces. Perhaps a misunderstood child in the genre family household but the directors who visit and use the members of the family to make films have often used his mysteriousness to great end. (most strained analogy ever...)

Science Fiction Greats:

Moon

District 9
(im going to come back to this one again later)

The Thing

Close Encounters of the 3rd Kind

Metropolis

A Clockwork Orange

Aliens

The Day the Earth Stood Still

Star Wars: Original Trilogy (the title says GREATS)

Blade Runner

Its clear from the examples above (of course there are a great deal more great [and possibly greater {not greater than Blade Runner} ] examples of science fiction)

I was simply trying to make the point that it is a uniquely broadly approached genre, with films of vastly different nature being produced within. In some respects it simply affords a director or author to create environments, situations and characters which exist outside the current scope of possibility. This is not simply a disregard for logic and sense however as any good sci-fi just swaps out real world physics and logic for a consistent and believable set of physics, logic and technology postulated to exist in the future by the author or director.

Before I get back to District 9

more about Starship Troopers - "Starship Troopers is one of the greatest anti-war films ever made in my opinion, up there with many others. This is something that not many seem to recognize considering that, when it was first released, most critics seemed to have been somewhat disturbed by the fact that the `good guys’ resembled Nazis and that was about as far as they went before blowing it off as just another shoot-em-up and proceeded to sharpen their knives."

I've discovered this quote and a few other pages expressing a similar interpretation, this was interesting to me as I found the futuristic setting coupled with the seemingly idealic (personally anyway) earth future brought the 'war' aspect of the film into better light, and there is no doupbt that the film glamourises the violence of battle along with the heroism of erm... heroes. [palm on face]


"you trying to be a hero, watkins?"

"trying to kill some bugs, sir!"

I also got a strong sense of a 'Them and Us' mentality which would have been prevelant in WWII films especially those produced at the time, depicting the entirety of human kind regardless of gender and race, acting as one, pit against a deadly enemy.

It is weird how the good guys look like nazi's I don't really have the time or desire to get into that but these guys really did if you are intrigued.

Starship Troopers or Nazi stormtroopers?


Now to talk about District 9

I found this to be one of the most intense open and infact rather brutal films I have seen in a long time. As a Southafrican the story it tells is a little maybe a little closer to home but I think most educated people understand the history it is so transparently retelling and it's lack of restraint has caused a little controversy


I think the film HAD to be in the sci-fi genre for it to have attained its critical success and to perhaps educate a new generation of past injustices which would not be well forgotten. If anyone hasn't understood it or not scene it or just don't know what point im trying to make;

The sci-fi trope of aliens, is used in District 9 allow the story the director wanted to tell an analogy for a countries dark history to be told with unrivalled impunity. There are no extra terrestrial focus groups.

Possible alien visitation seems to have become more and more acceptable in the mind of the audience perhaps as technology develops and we become more intelligent or maybe just through the over use of this particular science fiction trope.

I think it is evident that a science fiction setting or situation can be used within a film of any genre.
(an incredible styalised and serious work of science fiction cinema)

A little more on genre before I go:

Definitions of genre on the Web:

  • a kind of literary or artistic work
  • writing style: a style of expressing yourself in writing
  • music genre: an expressive style of music
  • a class of art (or artistic endeavor) having a characteristic form or technique
    wordnetweb.princeton.edu/perl/webwn

  • A genre (, also ; from French, ' , "kind" or "sort", from Latin: ' (stem gener-), Greek: genos, '''') is a loose set of criteria for a category of composition; the term is often used to categorize literature and speech, but is also used for any other form of art or utterance. ...
    en.wikipedia.org/wiki/Genre

  • A music genre is a categorical and typological construct that identifies musical sounds as belonging to a particular category and type of music that can be distinguished from other types of music.
    en.wikipedia.org/wiki/Genre_(music)

  • Genre magazine was a New York city-based monthly periodical written for gay men. It was owned by gay press publisher Window Media, a subsidiary of Avalon Equity Partners.
    en.wikipedia.org/wiki/Genre_(magazine)

  • Genre is a 1996 Live-action/animated short film by animator Don Hertzfeldt, his second student film, preceded by Ah, L'Amour (1995).
    en.wikipedia.org/wiki/Genre_(animated_film)

  • Video game genres are used to categorize video games based on their gameplay interaction rather than visual or narrative differences. A video game genre is defined by a set of gameplay challenges. ...
    en.wikipedia.org/wiki/Genre_(gaming)

  • A kind; a stylistic category or sort, especially of literature or other artworks
    en.wiktionary.org/wiki/genre

  • Genres - This is a list of the commercially-relevant genres in modern popular music. Styles that are not contemporary or commercially marketed in substantial numbers have been excluded, in accordance with the following criteria: #Art music: classical music and opera. ...
    en.wikipedia.org/wiki/Genres_(popular_music)

  • Style of film dictated by particular thematic conventions.
    aso.gov.au/about/glossary/

  • A literary form; examples of literary genres are tragedy, comedy, epic, and novel. Generic classifications may appear simple on the surface, but one faces serious practical problems when one tries to define terms such as comedy and tragedy with reference to an actual corpus of literary works. ...
    courses.nus.edu.sg/course/ellibst/lsl01-tm.html

  • The class or category of an object when considered as an intellectual work.
    www.cs.cornell.edu/wya/DigLib/MS1999/Glossary.html

  • a collective grouping or general category of literary works; a large class or group that consists of individual works of literature that share common attributes (eg, similar themes, characters, plots, or styles). Examples: drama, epic, lyric poem, novel, etc.
    condor.depaul.edu/~dsimpson/awtech/lexicon.html

Thursday, 11 November 2010

Wednesday, 10 November 2010

Binary Opposition

I agreed with the concept touched on in the lecture that without good there can be no perception of evil and that our moral code is structured with both a perception of good and of evil in mind.

Binary opposites are essentially the reverse of each other, each helping to define the other.

An example of clearly defined binary opposites exists in 'Star Wars: Episode 1'

Where the characters generally fall into the category of either essentially good or essentially evil. This concept is referenced clearly in the films as the 'light' and 'dark' sides of the force.

I am however always reminded that most people sit somewhere between those polar opposites and that some of the most interesting protagonists and indeed antagonists exist somewhere in that gray area.


This realization leads me to think about where any particular idea or individual fits along this great objective morality scale and how it fits there in relation to its possible binary opposites and also the way in which our agreed perception of some things changes over time.


Looking at these two images I infer that in the time between their creation their has been a shift in opinion as to how these two famous characters are viewed and where they exist relative to each other on the morality scale and as binary opposites.


Structuralism

As defined by the web:
  • linguistics defined as the analysis of formal structures in a text or discourse
  • an anthropological theory that there are unobservable social structures that generate observable social phenomena
  • a sociological theory based on the premise that society comes before individuals
    wordnetweb.princeton.edu/perl/webwn
  • Structuralism is an approach to the human sciences that attempts to analyze a specific field (for instance, mythology) as a complex system of interrelated parts.
    en.wikipedia.org/wiki/Structuralism
I feel this topic is well covered (perhaps too well?) in this Yale Literature Lecture on Semiotics and Structuralism


In this lecture, Professor Paul Fry explores the semiotics movement through the work of its founding theorist, Ferdinand de Saussure.


I take away from this that structuralism is essentially a means of explaining and ordering the deeper meaning within any given image or theory.

Drawings of some of the lectures


REALISM


BELIEVABILITY

INTERTEXTUALITY